summary refs log tree commit diff
path: root/src/demosaic/lmmse.rs
diff options
context:
space:
mode:
Diffstat (limited to 'src/demosaic/lmmse.rs')
-rw-r--r--src/demosaic/lmmse.rs323
1 files changed, 170 insertions, 153 deletions
diff --git a/src/demosaic/lmmse.rs b/src/demosaic/lmmse.rs
index 1dc3094..9add4c1 100644
--- a/src/demosaic/lmmse.rs
+++ b/src/demosaic/lmmse.rs
@@ -1,165 +1,182 @@
 pub struct Lmmse {
-	interpolate_bind_layout: wgpu::BindGroupLayout,
-	interpolate_pipeline_layout: wgpu::PipelineLayout,
-	interpolate_shader: wgpu::ShaderModule,
-	interpolate_pipeline: wgpu::ComputePipeline,
+    interpolate_bind_layout: wgpu::BindGroupLayout,
+    interpolate_pipeline_layout: wgpu::PipelineLayout,
+    interpolate_shader: wgpu::ShaderModule,
+    interpolate_pipeline: wgpu::ComputePipeline,
 }
 
 impl super::Demosaic for Lmmse {
-	fn new(gpu: &wgpu::Device, queue: &wgpu::Queue) -> Self {
-		let interpolate_bind_layout = gpu.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
-			label: None,
-			entries: &[
-				wgpu::BindGroupLayoutEntry {
-					binding: 0,
-					visibility: wgpu::ShaderStages::COMPUTE,
-					ty: wgpu::BindingType::StorageTexture {
-						access: wgpu::StorageTextureAccess::ReadOnly,
-						format: wgpu::TextureFormat::R16Uint,
-						view_dimension: wgpu::TextureViewDimension::D2,
-					},
-					count: None,
-				},
-				wgpu::BindGroupLayoutEntry {
-					binding: 1,
-					visibility: wgpu::ShaderStages::COMPUTE,
-					ty: wgpu::BindingType::StorageTexture {
-						access: wgpu::StorageTextureAccess::WriteOnly,
-						format: wgpu::TextureFormat::Rgba32Float,
-						view_dimension: wgpu::TextureViewDimension::D2,
-					},
-					count: None,
-				}
-			],
-		});
-		let interpolate_pipeline_layout = gpu.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
-			label: None,
-			bind_group_layouts: &[&interpolate_bind_layout],
-			push_constant_ranges: &[],
-		});
-		let interpolate_shader = gpu.create_shader_module(wgpu::ShaderModuleDescriptor {
-			label: None,
-			source: wgpu::ShaderSource::Wgsl(include_str!("lmmse_01_interpolate.wgsl").into()),
-		});
-		let interpolate_pipeline = gpu.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
-			label: None,
-			layout: Some(&interpolate_pipeline_layout),
-			module: &interpolate_shader,
-			entry_point: None,
-			compilation_options: wgpu::PipelineCompilationOptions::default(),
-			cache: None,
-		});
+    fn new(gpu: &wgpu::Device, queue: &wgpu::Queue) -> Self {
+        let interpolate_bind_layout =
+            gpu.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
+                label: None,
+                entries: &[
+                    wgpu::BindGroupLayoutEntry {
+                        binding: 0,
+                        visibility: wgpu::ShaderStages::COMPUTE,
+                        ty: wgpu::BindingType::StorageTexture {
+                            access: wgpu::StorageTextureAccess::ReadOnly,
+                            format: wgpu::TextureFormat::R16Uint,
+                            view_dimension: wgpu::TextureViewDimension::D2,
+                        },
+                        count: None,
+                    },
+                    wgpu::BindGroupLayoutEntry {
+                        binding: 1,
+                        visibility: wgpu::ShaderStages::COMPUTE,
+                        ty: wgpu::BindingType::StorageTexture {
+                            access: wgpu::StorageTextureAccess::WriteOnly,
+                            format: wgpu::TextureFormat::Rgba32Float,
+                            view_dimension: wgpu::TextureViewDimension::D2,
+                        },
+                        count: None,
+                    },
+                ],
+            });
+        let interpolate_pipeline_layout =
+            gpu.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+                label: None,
+                bind_group_layouts: &[&interpolate_bind_layout],
+                push_constant_ranges: &[],
+            });
+        let interpolate_shader = gpu.create_shader_module(wgpu::ShaderModuleDescriptor {
+            label: None,
+            source: wgpu::ShaderSource::Wgsl(include_str!("lmmse_01_interpolate.wgsl").into()),
+        });
+        let interpolate_pipeline = gpu.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
+            label: None,
+            layout: Some(&interpolate_pipeline_layout),
+            module: &interpolate_shader,
+            entry_point: None,
+            compilation_options: wgpu::PipelineCompilationOptions::default(),
+            cache: None,
+        });
 
-		Self {
-			interpolate_bind_layout,
-			interpolate_pipeline_layout,
-			interpolate_shader,
-			interpolate_pipeline,
-		}
-	}
+        Self {
+            interpolate_bind_layout,
+            interpolate_pipeline_layout,
+            interpolate_shader,
+            interpolate_pipeline,
+        }
+    }
 
-	fn demoasic(&self, gpu: &wgpu::Device, queue: &wgpu::Queue, image: &rawloader::RawImage) -> wgpu::Texture {
-		let input_texture = gpu.create_texture(&wgpu::TextureDescriptor {
-			label: None,
-			size: wgpu::Extent3d {
-				width: image.width as u32,
-				height: image.height as u32,
-				depth_or_array_layers: 1,
-			},
-			mip_level_count: 1,
-			sample_count: 1,
-			dimension: wgpu::TextureDimension::D2,
-			format: wgpu::TextureFormat::R16Uint,
-			usage: wgpu::TextureUsages::COPY_DST | wgpu::TextureUsages::STORAGE_BINDING,
-			view_formats: &[wgpu::TextureFormat::R16Uint],
-		});
+    fn demoasic(
+        &self,
+        gpu: &wgpu::Device,
+        queue: &wgpu::Queue,
+        image: &rawloader::RawImage,
+    ) -> wgpu::Texture {
+        let input_texture = gpu.create_texture(&wgpu::TextureDescriptor {
+            label: None,
+            size: wgpu::Extent3d {
+                width: image.width as u32,
+                height: image.height as u32,
+                depth_or_array_layers: 1,
+            },
+            mip_level_count: 1,
+            sample_count: 1,
+            dimension: wgpu::TextureDimension::D2,
+            format: wgpu::TextureFormat::R16Uint,
+            usage: wgpu::TextureUsages::COPY_DST | wgpu::TextureUsages::STORAGE_BINDING,
+            view_formats: &[wgpu::TextureFormat::R16Uint],
+        });
 
-		let image_data = match &image.data {
-			rawloader::RawImageData::Integer(d) => d.as_slice(),
-			_ => panic!("Unsupported input format"),
-		};
-		queue.write_texture(
-			wgpu::TexelCopyTextureInfo {
-				texture: &input_texture,
-				mip_level: 0,
-				origin: wgpu::Origin3d::ZERO,
-				aspect: wgpu::TextureAspect::All,
-			},
-			bytemuck::cast_slice(image_data),
-			wgpu::TexelCopyBufferLayout {
-				offset: 0,
-				bytes_per_row: Some(2 * image.width as u32),
-				rows_per_image: Some(image.height as u32),
-			},
-			wgpu::Extent3d {
-				width: image.width as u32,
-				height: image.height as u32,
-				depth_or_array_layers: 1,
-			}
-		);
+        let image_data = match &image.data {
+            rawloader::RawImageData::Integer(d) => d.as_slice(),
+            _ => panic!("Unsupported input format"),
+        };
+        queue.write_texture(
+            wgpu::TexelCopyTextureInfo {
+                texture: &input_texture,
+                mip_level: 0,
+                origin: wgpu::Origin3d::ZERO,
+                aspect: wgpu::TextureAspect::All,
+            },
+            bytemuck::cast_slice(image_data),
+            wgpu::TexelCopyBufferLayout {
+                offset: 0,
+                bytes_per_row: Some(2 * image.width as u32),
+                rows_per_image: Some(image.height as u32),
+            },
+            wgpu::Extent3d {
+                width: image.width as u32,
+                height: image.height as u32,
+                depth_or_array_layers: 1,
+            },
+        );
 
-		let output_texture = gpu.create_texture(&wgpu::TextureDescriptor {
-			label: None,
-			size: wgpu::Extent3d {
-				width: image.width as u32,
-				height: image.height as u32,
-				depth_or_array_layers: 1,
-			},
-			mip_level_count: 1,
-			sample_count: 1,
-			dimension: wgpu::TextureDimension::D2,
-			format: wgpu::TextureFormat::Rgba32Float,
-			usage: wgpu::TextureUsages::COPY_SRC | wgpu::TextureUsages::STORAGE_BINDING,
-			view_formats: &[wgpu::TextureFormat::Rgba32Float],
-		});
+        let output_texture = gpu.create_texture(&wgpu::TextureDescriptor {
+            label: None,
+            size: wgpu::Extent3d {
+                width: image.width as u32,
+                height: image.height as u32,
+                depth_or_array_layers: 1,
+            },
+            mip_level_count: 1,
+            sample_count: 1,
+            dimension: wgpu::TextureDimension::D2,
+            format: wgpu::TextureFormat::Rgba32Float,
+            usage: wgpu::TextureUsages::COPY_SRC | wgpu::TextureUsages::STORAGE_BINDING,
+            view_formats: &[wgpu::TextureFormat::Rgba32Float],
+        });
 
-		let bind_group = gpu.create_bind_group(&wgpu::BindGroupDescriptor {
-			label: None,
-			layout: &self.interpolate_bind_layout,
-			entries: &[
-				wgpu::BindGroupEntry {
-					binding: 0,
-					resource: wgpu::BindingResource::TextureView(&input_texture.create_view(&wgpu::TextureViewDescriptor {
-						label: None,
-						format: Some(wgpu::TextureFormat::R16Uint),
-						dimension: Some(wgpu::TextureViewDimension::D2),
-						usage: Some(wgpu::TextureUsages::STORAGE_BINDING),
-						aspect: wgpu::TextureAspect::All,
-						base_mip_level: 0,
-						mip_level_count: None,
-						base_array_layer: 0,
-						array_layer_count: None,
-					})),
-				},
-				wgpu::BindGroupEntry {
-					binding: 1,
-					resource: wgpu::BindingResource::TextureView(&output_texture.create_view(&wgpu::TextureViewDescriptor {
-						label: None,
-						format: Some(wgpu::TextureFormat::Rgba32Float),
-						dimension: Some(wgpu::TextureViewDimension::D2),
-						usage: Some(wgpu::TextureUsages::STORAGE_BINDING),
-						aspect: wgpu::TextureAspect::All,
-						base_mip_level: 0,
-						mip_level_count: None,
-						base_array_layer: 0,
-						array_layer_count: None,
-					})),
-				},
-			],
-		});
+        let bind_group = gpu.create_bind_group(&wgpu::BindGroupDescriptor {
+            label: None,
+            layout: &self.interpolate_bind_layout,
+            entries: &[
+                wgpu::BindGroupEntry {
+                    binding: 0,
+                    resource: wgpu::BindingResource::TextureView(&input_texture.create_view(
+                        &wgpu::TextureViewDescriptor {
+                            label: None,
+                            format: Some(wgpu::TextureFormat::R16Uint),
+                            dimension: Some(wgpu::TextureViewDimension::D2),
+                            usage: Some(wgpu::TextureUsages::STORAGE_BINDING),
+                            aspect: wgpu::TextureAspect::All,
+                            base_mip_level: 0,
+                            mip_level_count: None,
+                            base_array_layer: 0,
+                            array_layer_count: None,
+                        },
+                    )),
+                },
+                wgpu::BindGroupEntry {
+                    binding: 1,
+                    resource: wgpu::BindingResource::TextureView(&output_texture.create_view(
+                        &wgpu::TextureViewDescriptor {
+                            label: None,
+                            format: Some(wgpu::TextureFormat::Rgba32Float),
+                            dimension: Some(wgpu::TextureViewDimension::D2),
+                            usage: Some(wgpu::TextureUsages::STORAGE_BINDING),
+                            aspect: wgpu::TextureAspect::All,
+                            base_mip_level: 0,
+                            mip_level_count: None,
+                            base_array_layer: 0,
+                            array_layer_count: None,
+                        },
+                    )),
+                },
+            ],
+        });
 
-		let mut encoder = gpu.create_command_encoder(&wgpu::CommandEncoderDescriptor {
-			label: None,
-		});
-		{
-			let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor { label: None, timestamp_writes: None });
-			pass.set_bind_group(0, &bind_group, &[]);
-			pass.set_pipeline(&self.interpolate_pipeline);
-			pass.dispatch_workgroups((image.width as u32).div_ceil(8), (image.height as u32).div_ceil(8), 1);
-		}
-		let command_buf = encoder.finish();
-		queue.submit([command_buf]);
+        let mut encoder =
+            gpu.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
+        {
+            let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
+                label: None,
+                timestamp_writes: None,
+            });
+            pass.set_bind_group(0, &bind_group, &[]);
+            pass.set_pipeline(&self.interpolate_pipeline);
+            pass.dispatch_workgroups(
+                (image.width as u32).div_ceil(8),
+                (image.height as u32).div_ceil(8),
+                1,
+            );
+        }
+        let command_buf = encoder.finish();
+        queue.submit([command_buf]);
 
-		output_texture
-	}
+        output_texture
+    }
 }